REPUBLICAN DOUBLE VOICE
ROBO FORTUNE VOICE
There’s been a lot of hubbub surrounding the recent release of the 2D fighter Skullgirls, regarding the game’s all-female roster. Brought to life by artist and animator Alex Ahad, the ladies of Skullgirls are eye-catching and definitely very sexy. The game boasts the most frames per animation of any fighting game, all of which are hand-drawn. There’s no question that the game is gorgeous, and a very solid fighting game as well.
However, some people are upset over the fact that most of the game’s female characters are incredibly sexualized. With the exception of two or possibly three characters out of the initial eight playable characters, all of them are wearing very revealing outfits, and most have large breasts and exposed legs. There’s been an outcry that the game is exploitative of women, and sexist in the way it represents these girls.
On the other side, there are people saying that there’s no way this game is exploitative, and that anyone who thinks so is an idiot, and that you’re making this into a bigger issue than it needs to be.
Here’s the thing: you’re both wrong.
This is pretty close to what I was trying to say before (which I’m still amazed I lost two or three followers over)…that there’s no harm or shame in this type of content, it’s just unfortunate that it’s all we ever get.
I’m not sure why anyone is acting like this one game just suddenly sheds light on an issue that’s always been so obvious.
I don’t even have the game yet and I’m already listening to Skullgirls music now.
I am worried at this point that, in some horrid twist, I’m going to end up liking everything but the actual gameplay because
this animation, these characters, this music
It wouldn’t be a first for me. Often enough I’m just into video games for the various associated content and end up never actually playing them.